Star Wars Zero Company Overview

Star Wars Zero Company is a single-player turn-based tactics game developed by Bit Reactor in collaboration with Respawn Entertainment and Lucasfilm Games, and published by Electronic Arts. Set during the twilight of the Clone Wars, the game follows an unconventional squad operating in the shadows of a conflict that has engulfed the galaxy.

Rather than placing players at the head of a conventional Republic or Separatist army, Star Wars Zero Company focuses on Hawks, a former Republic officer who now commands Zero Company, a collection of soldiers, mercenaries, specialists, droids, and other operatives recruited from across the galaxy. Their mission eventually draws them into a dangerous struggle against the Infinite Coil, a Separatist-aligned organization led by Kundri Fathom that poses a far greater threat than an ordinary military force.

The game combines squad-based tactical combat with character progression, relationship management, strategic decision-making, investigations, and management of Zero Company’s headquarters. Choices made both on and away from the battlefield can affect the squad, available opportunities, relationships between Operators, and how the campaign develops.

Star Wars Zero Company was released on August 27, 2026 for PC, PlayStation 5, and Xbox Series X|S. The PC version is available through the EA app, Steam, and Epic Games Store.

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Star Wars Zero Company Story and Setting

The story takes place late in the Clone Wars era, when the Galactic Republic and Separatist Alliance are still locked in a devastating galaxy-wide conflict. However, Zero Company’s assignment takes the squad away from the conventional front lines and into a shadow war against an emerging enemy.

Players take control of Hawks, a former Republic officer who leads Zero Company as an independent outfit of professionals for hire. Hawks and the team are recruited for an operation involving the Infinite Coil, a mysterious Separatist-aligned group whose actions could have catastrophic consequences for the galaxy. The group is led by Kundri Fathom, and Zero Company must ultimately prevent the organization from spreading a deadly plague.

The campaign travels across multiple planets and locations from the wider Star Wars universe while also introducing new characters, environments, technology, and stories. Between missions, the squad returns to The Den, Zero Company’s headquarters on the Ring of Kafrene, where players prepare for upcoming operations and interact with their Operators.

Star Wars Zero Company Gameplay Overview

Gameplay in Star Wars Zero Company is built around turn-based tactical combat, squad management, character development, and strategic choices. Players assemble a team of Operators before deploying on missions, with each character bringing different weapons, abilities, specializations, and tactical roles to the battlefield.

Turn-Based Tactical Combat

Combat takes place in turns, giving players time to consider positioning, targets, abilities, cover, and the actions of individual squad members. Each Operator normally begins their turn with three Action Points, which can be spent on movement, attacks, abilities, and other tactical actions.

Operators can move between positions and take advantage of cover, attack enemies at range or in melee, assist nearby squadmates, and use Overwatch to prepare reaction attacks against enemies acting during the opposing turn. Injured allies can also be rallied back into the fight when circumstances allow.

Some stronger abilities require Advantage Points. Advantage is generated through actions such as successfully damaging enemies and can then be spent on more powerful tactical options. This creates an additional resource to manage alongside Action Points while deciding when to use an Operator’s strongest abilities.

Build and Customize Your Squad

Zero Company is made up of a mixture of authored characters and customizable Operators. Available archetypes span multiple areas of the Star Wars universe, including soldiers, scoundrels, astromech droids, and Force-sensitive characters such as a Jedi.

Hawks can also be customized, allowing players to alter the commander’s appearance, voice, combat specialization, and talents. Custom characters can be created using several Star Wars species, including Human, Twi’lek, Zabrak, Togruta, Devaronian, Neimoidian, Ovissian, and Weequay.

Operators can be further developed by adjusting their loadouts, abilities, talents, equipment, and appearance. This allows squads to be constructed around different tactical approaches rather than forcing every campaign to use exactly the same combination of characters.

Develop Bonds Between Operators

Relationships between squad members play an important role in both combat and the wider campaign. Operators who regularly deploy together can develop stronger Bonds, allowing them to work more effectively as a team and unlock additional combat synergies and support benefits.

Choices made during Operations and other events can also strengthen or weaken relationships. As a result, deciding which Operators to deploy together can have consequences beyond the immediate mission, particularly when building a team designed to support one another throughout the campaign.

Manage The Den Between Missions

Outside combat, players return to The Den, Zero Company’s base of operations located on the Ring of Kafrene. The headquarters acts as the strategic center of the campaign, providing access to squad management, conversations, upgrades, equipment, recruitment, and the galaxy map.

The Den’s Holotable presents available Tactical Missions and Operations during each campaign cycle. Players cannot necessarily complete every opportunity before it expires, making mission selection an important strategic decision.

Talking with Operators around The Den can also reveal more about their backgrounds and unlock character-focused content, giving players additional reasons to regularly interact with the squad between deployments.

Complete Tactical Missions and Operations

Tactical Missions send Hawks and selected Operators into playable environments where objectives are completed through exploration and turn-based combat. Mission types include Combat, Sabotage, Rescue, Retrieval, and narrative-focused assignments. Story missions can also contain a short third-person exploration phase before combat begins, allowing players to investigate environments and gather useful resources such as Intel or Advantage.

Operations take place through the galaxy map rather than traditional combat encounters. These activities consume Intel and can provide immediate rewards, reveal additional opportunities, affect character relationships, or present decisions with consequences for the campaign.

Some missions are marked as Critical and advance the main story. Because the campaign progresses through cycles and opportunities can expire, players have to decide where Zero Company’s resources and personnel are most valuable.

Optional Permadeath

Star Wars Zero Company includes an optional permadeath system that can dramatically increase the consequences of combat. Permadeath is enabled by default but can be disabled for players who prefer a less punishing campaign.

When the system is active, an Operator gains an injury whenever they are downed. Accumulating three injuries results in that Operator’s permanent death. Losing experienced characters can therefore change the composition of the squad and force players to adapt their tactics as the campaign continues.

Star Wars Zero Company System Requirements

The PC version of Star Wars Zero Company requires a 64-bit version of Windows 10 or Windows 11, with Windows 11 recommended. The game also requires DirectX 12 and approximately 50 GB of available storage space.

Minimum PC Requirements

Component Minimum Requirement
Operating System 64-bit Windows 10/11 (Windows 11 recommended)
Processor Intel Core i5-8400 or AMD Ryzen 5 2600X
Memory 16 GB RAM
Graphics Nvidia GeForce GTX 1080, AMD Radeon RX 5600 XT, or Intel Arc B580
DirectX DirectX 12
Storage 50 GB available space
Performance Target 1920×1080, 30 FPS, Low graphics preset

Recommended PC Requirements

Component Recommended Requirement
Operating System 64-bit Windows 10/11 (Windows 11 recommended)
Processor Intel Core i7-10700K or AMD Ryzen 7 3700X
Memory 32 GB RAM
Graphics Nvidia GeForce RTX 3080 or AMD Radeon RX 7800 XT
DirectX DirectX 12
Storage 50 GB available space
Performance Target 2560×1440, 60 FPS, High graphics preset

EA notes that achieving the recommended 1440p at 60 FPS target is best accomplished using the game’s recommended default upscaling option, such as TSR, Nvidia DLSS, or AMD FSR. Players using an Intel Arc graphics card are also advised to enable Resizable BAR for improved performance.

Star Wars Zero Company Release Date and Platforms

Star Wars Zero Company released on August 27, 2026. It is available as a single-player game on PC, PlayStation 5, and Xbox Series X|S.

  • Release Date: August 27, 2026
  • Developer: Bit Reactor
  • Publisher: Electronic Arts
  • Genre: Turn-Based Tactics / Strategy
  • Platforms: PC, PlayStation 5, Xbox Series X|S
  • PC Stores: EA app, Steam, Epic Games Store
  • Game Mode: Single-player

With its combination of turn-based battles, squad customization, character relationships, strategic campaign decisions, and an original Clone Wars-era story, Star Wars Zero Company offers a tactical interpretation of the Star Wars universe centered on commanding a small, highly specialized team rather than fighting as a lone hero.

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