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Star Wars Zero Company Trophy List: All Achievements & Trophies

Complete the Star Wars Zero Company trophy and achievement list, including all 53 unlock requirements, hidden trophies, Bond challenges, and difficulty milestones.

Trophy List in Star Wars Zero Company

Star Wars Zero Company has 53 trophies and achievements covering campaign progression, difficulty challenges, Operator Bonds, character stories, recruitment, combat feats, Regional Rewards, and customization.

Earning the Platinum requires much more than simply finishing the story, with several trophies tied to Expert difficulty, Beskar Mode, Optional Missions, Very High Bonds, and long-term campaign progression.

1. All 53 Trophies and Achievements

Gameplay in Star Wars Zero Company

Gameplay

The Star Wars Zero Company trophy list includes 53 trophies, with objectives ranging from straightforward campaign milestones to demanding challenges tied to difficulty, Bonds, Operator stories, and combat.

The tables below list every trophy and achievement along with the exact requirement needed to unlock each one.

Platform / Trophy Type Total
PlayStation 5 Trophies 53
Platinum 1
Gold 2
Silver 6
Bronze 44
Hidden Trophies 29
Xbox Achievements 53
Steam Achievements 53
TrophyGradeHow to Unlock
Zero Company LegendPlatinumComplete every other trophy. This is the final PlayStation Platinum and requires all campaign, difficulty, Bond, Operator story, combat, recruitment, progression, and equipment trophies.
Hired GunBronzeBeat the game on Story difficulty or higher. Finishing on Normal, Hard, or Expert also satisfies this requirement.
VeteranBronzeBeat the game on Normal difficulty or higher. A Hard or Expert completion also counts.
Dress CodeBronzeCustomize any member of Zero Company. Use the Customization Facility and change one of the available appearance or outfit options.
OperatorSilverBeat the game on Hard difficulty or higher. An Expert completion also fulfills this requirement.
Where Credit Is DueBronzeMake a purchase at The Black Market. Buy any available Weapon Modification or Utility with Credits once the Black Market is accessible.
CaptainGoldBeat the game on Expert difficulty. This also fulfills the Story, Normal, and Hard completion requirements.
LegendGoldBeat the game on Expert with Beskar Mode enabled. Beskar Mode uses a single persistent save and prevents you from reloading an earlier save to reverse failures or bad decisions.
Never Tell Me the OddsBronzeSuccessfully land a shot displaying a 10% or lower chance to hit. Take low-percentage shots when a miss will not endanger the mission until one connects.
Do or Do NotBronzeMiss a shot displaying a 90% or greater chance to hit. This can happen naturally during the campaign, so there is little reason to force it early.
A Natural Part of LifeBronzeLose a member of Zero Company. If doing this deliberately, sacrifice a disposable recruit rather than one of the Operators needed for Bond or personal-story trophies.
Your Focus Determines Your RealityBronzeApply a Focus Point to an Operator's Focus Tree. Focus Points are primarily tied to Bond progression, making this an early and straightforward unlock.
Thick as ThievesBronzeReach Very High Bond between two Custom Operators. Recruit the pair early and regularly use them together in Tactical Missions and Operations so the relationship has enough time to progress.
Beep BoopBronzeReach Very High Bond between two Astromechs. Unlock access to Astromech Custom Operators through the Droid Bay, recruit at least two, and keep the same pair active together.
Active DutySilverComplete 50 Optional Missions. Start clearing Optional Missions from the beginning of the campaign rather than leaving the entire requirement for late-game cleanup.
Watch That First StepBronzeKnock an enemy out of the combat space. Look for enemies positioned beside ledges and use an ability or Utility capable of forced movement to send one outside the battlefield.
The High GroundBronzeDefeat 10 enemies while attacking from a higher elevation. Take elevated firing positions whenever a mission provides them and accumulate the kills throughout the campaign.
Angry BeepsBronzeComplete a mission using four Astromechs. Recruit enough Astromech Operators to field a full four-droid squad, then finish any eligible mission with that squad composition.
Sign HereBronzeRecruit an Operator. This unlocks as soon as you successfully add a recruit to Zero Company.
Full RosterBronzeRecruit 20 Operators during a single campaign. Keep expanding the roster throughout the run and increase Roster Capacity through campaign progression and Den upgrades whenever additional space is required.
To the Victor Go the SpoilsBronzeUnlock one Regional Reward, also referred to as a Zone Reward on some platform listings. Progress a region far enough to claim its reward.
Across the StarsBronzeUnlock every Regional/Zone Reward. Do not ignore regional progression while advancing the main campaign, since this requires clearing the complete reward set.
Fully GearedBronzeEquip four Weapon Mods to a single weapon. Modification Slots increase as you progress, while Weapon Mods can come from Tactical Missions, Operations, and The Black Market.
Signature FlairBronzeCustomize a weapon. Change one of the available cosmetic weapon options in the Armory.
TrophyGradeHow to Unlock
In a galaxy far, far away....BronzeComplete your first Mission. This is an automatic early-game progression trophy.
Scum And VillainyBronzeComplete the Eavesdropping mission.
Fathom RevealedBronzeComplete the Dark Waters mission.
One Less ClankerBronzeComplete the Smugglers' Den mission.
Sky HighBronzeComplete the Casualties of War mission.
A Way to Pass the TimeBronzeComplete the Enemy Intelligence mission.
Luunata ReclaimedBronzeComplete the Behind Enemy Lines mission.
A New OrderSilverComplete the Stillwatch mission.
ForcefulBronzeUse the Force to Push or Pull one enemy into another enemy. Wait until two enemies are lined up closely enough for the forced movement to cause a collision.
Jungle WarfareBronzeComplete the Deep Cover mission.
With Friends Like TheseBronzeComplete the Unfinished Business mission.
Old FriendsBronzeReach Very High Bond between Hawks and Trick. Regularly deploy them together and use Bond-building activities throughout the campaign.
Sharp ShootersBronzeReach Very High Bond between Hawks and Luco. Keep the pair active together rather than leaving this relationship until the end of the campaign.
An End of the InfiniteSilverComplete The Infinite Coil.
Mate and MarrowBronzeReach Very High Bond between Hawks and Kabb.
Class and DistinctionBronzeReach Very High Bond between Hawks and Jae.
Word Of HonorBronzeReach Very High Bond between Hawks and Cly.
Lost CausesBronzeReach Very High Bond between Hawks and Tel.
Heroes on Both SidesBronzeReach Very High Bond between Trick and Luco. Make this one of your planned non-Hawks pairings and field them together regularly.
The Baroness and the BoxerBronzeReach Very High Bond between Kabb and Jae. Their relationship needs to be deliberately developed just like the other required pairs.
The TrooperBronzeComplete Trick's story. Follow and finish Trick's personal content as it becomes available.
The UmbaranBronzeComplete Luco's story.
The PrizefighterBronzeComplete Kabb's story.
The BaronessBronzeComplete Jae's story.
The MandalorianBronzeComplete Cly's story.
The PadawanBronzeComplete Tel's story.
If You Know You KnowSilverKill 1,138 enemies in Tactical Missions. Start building this total immediately and combine it with the 50 Optional Missions required for Active Duty rather than trying to farm the entire kill count afterward.
See Your Own DemiseBronzeDefeat a Seer in a single blow. Set up your strongest single attack and, for the safest interpretation of the requirement, kill the Seer outright rather than damaging it beforehand.
There Will Be No BargainSilverUnlock the Hutt Roulette Prize three times. The trophy tracks repeated prize unlocks, so take advantage of Hutt Roulette opportunities whenever they appear during progression until you have triggered the prize three times.

2. Best Platinum Strategy for Star Wars Zero Company

The cleanest Platinum route is to use one campaign for story completion, Optional Missions, recruitment, Bonds, Operator stories, Regional Rewards, and the miscellaneous combat trophies.

Then tackle Expert + Beskar Mode when you already understand the maps, enemies, Operators, and progression systems. Trying to combine every long-term requirement with a blind Beskar run makes the Platinum much less forgiving.

Start Every Required Very High Bond Early

Bonds can increase through Tactical Missions, Operations, Calling for Backup, and decisions made during Dilemmas, so repeatedly using the correct combinations is far more efficient than rotating the entire roster without a plan.

  • Old Friends: Hawks + Trick
  • Sharp Shooters: Hawks + Luco
  • Mate and Marrow: Hawks + Kabb
  • Class and Distinction: Hawks + Jae
  • Word Of Honor: Hawks + Cly
  • Lost Causes: Hawks + Tel
  • Heroes on Both Sides: Trick + Luco
  • The Baroness and the Boxer: Kabb + Jae
  • Thick as Thieves: Two Custom Operators
  • Beep Boop: Two Astromechs

Complete All Six Operator Stories

Captain Rex the Clone Trooper in Star Wars Zero Company

Captain Rex the Clone Trooper

There are six trophies for finishing the personal stories of the authored Operators. Complete it as it opens rather than pushing every personal objective to the end of the campaign.

  • The Trooper: Complete Trick’s story.
  • The Umbaran: Complete Luco’s story.
  • The Prizefighter: Complete Kabb’s story.
  • The Baroness: Complete Jae’s story.
  • The Mandalorian: Complete Cly’s story.
  • The Padawan: Complete Tel’s story.

Keeping these six Operators alive also matters while working toward their personal stories and required Bonds.

Combine Optional Missions, Bonds, and Regional Rewards

Active Duty requires 50 Optional Missions, while If You Know You Know requires 1,138 kills specifically in Tactical Missions. These are ideal trophies to progress together because every additional combat mission can increase the kill total while also advancing Bonds.

Optional Missions and Operations can have limited availability, so check the Holotable before advancing the current Cycle.

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